For most characters, the windup time therefore decreases with bonus attack speed by the same amount as the total time.Ĭhampions with a modifier listed after their windup percent have their decrease in windup time from bonus attack speed decreased. Optimizing movement commands around the attack windup is known as Stutter-stepping.Īn attack's windup time usually makes up around 30% of the the attack's total time or less, this windup percent value differs from character to character. Once the attack windup has been completed, the attack may be interrupted without drawback by the player giving a new, other command. 5 attacks per second, though some champions and runes can remove the cap.ĮditA unit's attack windup is the portion of their attack animation that must be completed in order to hit the target. The rate at which a champion attacks is called attack speed, and is by default capped at 2. Main article: Attack speed See also: List of champions/Basic attacks If in brush, attacking will reveal all allies within to the enemy.īasic attacks always deal physical damage unless one of the following abilities is used, in which case the whole damage of the basic attack will be magic damage. Some examples of abilities that can damage them is Fiora's Lunge, Tristana's Explosive Charge, and Ziggs' Satchel Charge.īasic attacking while hiding in brush or in fog of war will reveal the attacking unit. In normal circumstances, structures can only be damaged by basic attacks. The only exception to the above is the Nexus Obelisk (also called the Fountain Laser), which deals a special type of true damage that ignores all kinds of damage reduction, untargetability and damage immunity effects and doesn't have missile travel speed. The behavior of turrets is described on the corresponding page as well as the damage of turret basic attacks. Main article: TurretTurret basic attacks deal physical damage and each consecutive attack deals more damage, up to a cap. Such abilities are treated like basic attacks, which means they can apply on-hit effects and/or ability effects. Many champions also have abilities that will affect their basic attacks in some way or form. Until either a new target is specified, a cancel order is issued (pressing the S key or by specifying another move order), they lose vision of the target, or the target becomes invalid. If a champion has an attack target, they will continue to attack it if in range and will move closer to it when out of range. When using attack-move, the champion stops to attack any hostile that gets in their way on their route to a destination. These are: Graves' New Destiny and Twitch's Spray and Pray Champion Attacker is issued a different command.Ĭertain basic attacks can be physically dodged (by using mobility spells or quickly moving out of the way) as they don't follow their target after their fired, but will travel fast enough that they're unlikely to be dodged.The attack's windup is interrupted when the:.This includes (this lists those that have the capability to do so): Attacking becomes disabled, rendering basic attacks unable to be declared.Parrying effects negate the attack's effects entirely:.The following are exceptions to this rule and will cause basic attacks to fail: That is to say, once a basic attack has been issued from the attacker, it cannot lose its target and it will acquire them despite any subsequent changes in position. Automated target acquisition (or auto attacking) can be momentarily disabled by using the "stop" command (default S).īasic attacks cannot be avoided under normal circumstances once the windup has began. This feature can be turned off in the options menu. By default, a champion will automatically basic attack nearby enemy units.
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